AAAAAAAAAAAAAAAAAAAAAAAAH
Nov. 2nd, 2024 07:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
We're back in the middle of combat but take the time to check in with everyone.
Paul is afraid, both from unnatural causes (he's under 2 different effects) but also because he would be afraid in this situation. He's still functioning, however, because he's in survival mode. He has a job to do and he has to survive to get out and do it.
The Tigress is a bit panicked and a lot angry. Her player summed it up as "AAAAAAAAAAAAAAAAAAAAAAAAH."
Cadmus has gone into battle mode. He's focused and analytical, checking to see who needs what kind of help and where best to attack.
Ronnie is in a similar mindset to Cadmus but it's coming from her lack of experience with combat that she wants to analyse the situation before she does anything. She doesn't have brainspace to worry about anyhting else, because she needs to focus on getting out of here.
Combat commences at the top of round 2 (not counting the surprise) round and the gang manages to take out all the obyriths over the next two rounds.
At some point, Ronnie got stung by a Ekolid drone and thus infected with parasites which, if someone (I forget who) hadn't taken out the Ekolid Carnifex, would've meant that new monsters would've burst from her body in the next round, dealing her damage and also adding more monsters to the map.
Cadmus takes advantage of the fact that the Golothoma's attack on him missed and glimpses its weak spot. He drives his sword in to deal a fatal blow, taking it down in one turn. He used a smite and he notices that the radiance off of that feels different now than it used to do when he was alive. It used to be a white hot flame and now it's different. Still fiery but different.
The effects on Paul disappear mostly because the creatures who affected him die, but he is under Cadmus' spell Protection from Evil and Good and got to make saves with advantage.
The Tigress shoots the Draudnu in the eye - or at least she tries to. Luckily, she still manages to hit it in its hairy body and kills it instantly.
In the next turn, Cadmus also takes out the Sibirex. He stabbed it at first, but that wasn't enough so he uses some of his magic and is so angry with the Sibirex' malevolence, that he channels what he describes as the opposite of healing magic and turns it on the obyrith.
At the end of the fight, Cadmus and Paul bond over a fight well-fought.
Cadmus: You have a lot of courage.
Paul: (unsure of how to feel about this just nods, looks at the ground, and then walks away to check in with the other two)
Their seedy "friend" who lured them here has disappeared, but the group decides to investigate the cave before they go in search of him.
They find 2 chests: One holds a charm in the shape of a deck of cards, and the other one holds... a deck of cards! It's a Deck Of All The Things.
The Deck Of All The Things is a modified Deck of Many Things. I've taken out cards that I do not like and would not wish to have to deal with as a GM, and instead I've sourced ideas from all over the web to add other cards to the deck instead. The rules to draw cards are largely the same as for a Deck of Many Things.
I'm happy to say that the gang seemed delighted with this item.
Unfortunately for them, me, and anyone else reading these recaps, we won't get to use it for a good long while.
Because of my real life commitments, I simply don't have enough time to prepare sessions for this campaign to the standard to which I aspire. I'm no Brennan Lee Mulligan who can wing it (and even he does extensive prep work, he's just also good at improvising in a pinch). And as my bff said: You don't like to half-ass it. In fact, you like to one-and-a-half-ass it.
And they're right.
So, onto ice the campaign goes until I feel like I can breathe again and not drown myself in more work than I can handle.
Paul is afraid, both from unnatural causes (he's under 2 different effects) but also because he would be afraid in this situation. He's still functioning, however, because he's in survival mode. He has a job to do and he has to survive to get out and do it.
The Tigress is a bit panicked and a lot angry. Her player summed it up as "AAAAAAAAAAAAAAAAAAAAAAAAH."
Cadmus has gone into battle mode. He's focused and analytical, checking to see who needs what kind of help and where best to attack.
Ronnie is in a similar mindset to Cadmus but it's coming from her lack of experience with combat that she wants to analyse the situation before she does anything. She doesn't have brainspace to worry about anyhting else, because she needs to focus on getting out of here.
Combat commences at the top of round 2 (not counting the surprise) round and the gang manages to take out all the obyriths over the next two rounds.
At some point, Ronnie got stung by a Ekolid drone and thus infected with parasites which, if someone (I forget who) hadn't taken out the Ekolid Carnifex, would've meant that new monsters would've burst from her body in the next round, dealing her damage and also adding more monsters to the map.
Cadmus takes advantage of the fact that the Golothoma's attack on him missed and glimpses its weak spot. He drives his sword in to deal a fatal blow, taking it down in one turn. He used a smite and he notices that the radiance off of that feels different now than it used to do when he was alive. It used to be a white hot flame and now it's different. Still fiery but different.
The effects on Paul disappear mostly because the creatures who affected him die, but he is under Cadmus' spell Protection from Evil and Good and got to make saves with advantage.
The Tigress shoots the Draudnu in the eye - or at least she tries to. Luckily, she still manages to hit it in its hairy body and kills it instantly.
In the next turn, Cadmus also takes out the Sibirex. He stabbed it at first, but that wasn't enough so he uses some of his magic and is so angry with the Sibirex' malevolence, that he channels what he describes as the opposite of healing magic and turns it on the obyrith.
At the end of the fight, Cadmus and Paul bond over a fight well-fought.
Cadmus: You have a lot of courage.
Paul: (unsure of how to feel about this just nods, looks at the ground, and then walks away to check in with the other two)
Their seedy "friend" who lured them here has disappeared, but the group decides to investigate the cave before they go in search of him.
They find 2 chests: One holds a charm in the shape of a deck of cards, and the other one holds... a deck of cards! It's a Deck Of All The Things.
The Deck Of All The Things is a modified Deck of Many Things. I've taken out cards that I do not like and would not wish to have to deal with as a GM, and instead I've sourced ideas from all over the web to add other cards to the deck instead. The rules to draw cards are largely the same as for a Deck of Many Things.
I'm happy to say that the gang seemed delighted with this item.
Unfortunately for them, me, and anyone else reading these recaps, we won't get to use it for a good long while.
Because of my real life commitments, I simply don't have enough time to prepare sessions for this campaign to the standard to which I aspire. I'm no Brennan Lee Mulligan who can wing it (and even he does extensive prep work, he's just also good at improvising in a pinch). And as my bff said: You don't like to half-ass it. In fact, you like to one-and-a-half-ass it.
And they're right.
So, onto ice the campaign goes until I feel like I can breathe again and not drown myself in more work than I can handle.
no subject
Date: 2024-11-03 07:57 am (UTC)